Start equal
One magnetic hook, one lamp, ninety units of air. No class menu and no purchased power.
BROWSER SURVIVAL WORLD · ROBINHOOD CHAIN · FIELD BUILD 01
Wake on a rusted platform. Dive for salvage. Read the current. Surface before your last breath.
FIELD DOCTRINE
Every trip is a short decision loop: descend, read, hook, sort, return. Greed adds weight. Weight burns air.
One magnetic hook, one lamp, ninety units of air. No class menu and no purchased power.
Blue flow reveals safe salvage. Red turbulence hides better cargo and drains air faster.
Copper is light. Reactor glass is valuable. Black boxes are heavy enough to change the route home.
Reach the buoy to keep the cargo. Run out of air and the wreck waits for another diver.
PLAYABLE PROTOCOL
Move the diver, collect cargo, and reach the surface buoy before air hits zero.
Cargo is saved only when you reach the surface line.
THE DROWNED SHELF
Choose a marker to inspect its pressure, salvage and loss rules.
DIVE COMPUTER
Enough for a short sweep and a conservative return.
ECONOMY BOUNDARY
Everyday salvage stays inside the game. A future token may touch access and cosmetics only after contracts and rules are public.
Copper coil 18 CR
Pressure valve 24 CR
Signal core 30 CR
Reactor glass 42 CR
Black box 55 CR
Air canister 22 CR
Line spool 45 CR
Flood lamp 70 CR
Current meter 160 CR
Skiff beacon 420 CR
No token may increase damage, loot odds, movement speed or air.
FUTURE UTILITY · DRAFT
No CA exists. No launch has happened. This model is a design boundary, not a promise.
BUILD LOG
Brand, field guide, interactive map, air calculator and playable browser salvage run.
Authoritative server, account saves, visible divers, wreck recovery and anti-bot telemetry.
Wallet sign-in, audited economy boundary, public sinks and transparent treasury controls.
Seasonal storms, crew expeditions, deep vaults and map-changing community events.
SURFACE COMMS
One hook. Ninety units of air. Whatever you bring back becomes tomorrow's route.